Cards Games for Children – Alternatives to Virtual Pastimes -

Cards Games for Children – Alternatives to Virtual Pastimes

If you feel that your kid needs digital detoxification, there is a perfect solution. Try cards games for children. They are not only fun but also boost strategic thinking and enhance kids’ memory. And most importantly – they require human interaction. More physical contacts with relatives and friends leads to better socialization and communication skills. Here is the list of 5 popular entertainment options:

Hedbanz (7+)

You never know who you really are. Until you play it. Up to 10 participants stick a word to their foreheads without seeing it. Asking yes/no questions in turns, the goal is to be the first to guess.

Check out this short video to understand the concept:

Exploding Kittens (7+)

Exploding Kittens

Don’t worry – it is not a violent adventure. Its name refers to a special type of cards. Which can kick you out of the round. Unless you have something to defuse it with. The last living person wins.

Watch an animated sample round to get the hang of it:

Apples to Apples: Number 1 among Cards Games for Children 7+

Apples to Apples

This number 1 party entertainment is designed for up to 10 participants. The cards are divided into nouns and adjectives. The judge picks a noun, while the rest offer adjectives that fit it. When choosing the best match, the judge doesn’t necessarily rely on sound sense. But he or she must explain the choice. A player with more accepted suggestions wins.

The rules are described in the following video:

Dominion (14+)


2-4 participants become monarchs of their realms in this deck-building toy. There are 3 types of cards: victory, treasure, and kingdom. Balancing between them, a player expands the lands. A monarch with more victory points wins. The round takes about 30 minutes.

Watch all the rules in this 3-minutes explanation:

Uno (7+)


The shedding-type toy requires at least 2 (max. 10) players. They place cards of the same color or number in the middle in turns. If they can’t make a move, a new one is picked from a draw pile. The goal is to become empty-handed faster than the opponents. Developed in 1971, it is the king of family entertainment among cards games for children.

Have a look at the round to understand the principles:

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